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Dungeonaday.com provides an ever-growing dungeon adventure campaign for fantasy roleplaying games using the Open Gaming License. This site offers a new dungeon encounter for members every weekday, building a whole dungeon campaign one day at a time. Members get access to all the content, but if you want a taste, check out the free content on the site.

The dungeon encounters are usable in any campaign setting. DMs can pick and choose encounters from the daily updates to use in their own dungeons, or use them together with all the other information available on the site to create a massive dungeon-based campaign called Dragon's Delve. Although it may appear to start out like a fairly conventional dungeon, as you get deeper the full scope of the adventure and the unique challenges, become more and more apparent. Discover the Aberrant Laboratory, the Sprawl of the Demon Liege, the Prison of the Red Saint, the Secret City, and the Court of the Dragon Prince. Battle against the Venom Cult, escape from the tesseract, and explore the mysterious island of Khorant--reached only from the depths of the dungeon. And that's just for starters!

This is just some of what members of Dungeonaday.com get:

  • A huge dungeon written by 3rd edition co-designer and award-winning author Monte Cook, with new encounters added every weekday, plus monthly bonus encounters detailing events both inside and outside the dungeon, and more! 
  • Dungeon maps rendered by award-winning cartographer Ed Bourelle.
  • A behind-the-scenes blog with extensive and specific DM advice plus the background of the megadungeon's design. Get the inside view and the designer's perspective for why an encounter works the way it does, and how it works with the others in the adventure.
  • Extensive use of hyperlinks so that navigation through the material is easy, and references to the rules don't require pulling out the books.
  • Handouts to be printed and given to players.
  • A monthly update from Pathfinder designer Jason Bulmahn discussing how to use the site with the Pathfinder RPG.
  • Forums to allow members to discuss dungeonaday.com features, trade tips, and interact directly with the designer. Members' questions and feedback help shape the dungeon as it's built!
  • Photos, podcasts, and more.
  • Dungeon encounters that can be used as a single massive dungeon or taken and used as portions of smaller dungeons and scenarios. And the adventures will include forays into non-dungeon environments, both wilderness and urban, and even other planes.
  • New magic items, monsters, spells, feats, and artifacts.

BECOME A MEMBER NOW!ENnies 2009

If you're new to Dungeonaday.com, check out How Does This Site Work? for more information. Or, go right to exploring the free sample content, such as the first six rooms of Level 1, the first three entries in the Dungeon Blog, and the Dungeon Design Assumptions. You can also look at the Player's Intro information, available to handout to all players. Plus, take a look at the map of Level 1, and the side view of the top seven levels.

Who is Dungeonaday.com for? You, if you fit into any one of these categories.

  • You're a fan of dungeons. Particularly old-school dungeons. Dungeonaday.com embraces the original idea of the massive dungeon being the centerpiece of a campaign.
  • You're a DM who likes the idea of using fully realized technology to make running a game easier. Follow links from one room to another, to an evolving glossary of characters, creatures, locations, and items, and even to game rules.
  • You want to have direct input into a big dungeon adventure and access to its creator. Members of dungeonaday.com get to provide feedback on what they see and input into what comes next.
  • You're interested in a big adventure, but might get a little intimidated in diving in to a huge, 20-level monstrosity. With dungeonaday.com, you can get in on the ground floor, read only a little each day, and watch as it's built. You can use as much or as little as you need.
  • You're interested in game design or dungeon design. If you're a gamer who likes to know the thinking behind encounter and adventure design, you'll love the ongoing discussion in the dungeonaday.com blog that provides DM tips and examines the why the dungeon works the way it does. You'll find it not only helps you use the material provided, it will help you when you create your own material in the future.
  • You're a Pathfinder fan. Jason Bulmahn, designer of the Pathfinder game, and Monte Cook, rules consultant for the game, are both involved with dungeonaday.com. Jason gives you what you need to use everything on the site with Pathfinder, and many other Pathfinder fans offer advice and conversions as well.
  • You're a Ptolus fan. Although not set in the city presented in Ptolus, Monte Cook's City by the Spire, now and again the site will contain articles for Ptolus fans and guidelines for using the dungeon as sections of the underground regions below Ptolus.

BECOME A MEMBER NOW!

Art by Howard Lyon

Recent Articles

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  196. A Mirror Darkly (in: Level 7)
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  195. Demon Pool (EL 8) (in: Level 7)
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  194. Rubble-Choked Room (in: Level 7)
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  193. Prison (EL 8?) (in: Level 7)
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